Pixel Pushing
A while back I helped Act 3 design and build a videogame for the photographer Scott Smith's website. I did a bunch of "pixel" drawings of locations, characters, weapons, bikinis, etc. Here are some of 'em.It was a neat project and pretty different from most of my other work. The idea was to emulate the look 'n feel of old adventure games and their EGA graphics, like the early Sierra Online games. My middle-school years included a lot of Space Quest, Police Quest, and (of course) Leisure Suit Larry:It was fun turning real and semi-real people and places into pixelized versions of themselves:More challenging was designing all the games-within-the-game. This was was sort of a Frogger-style deal:For those interested in tech talk, all these drawings are 100% vector. I won't reveal any more of my secrets. Unless you ask me.This is an interstitial loading screen:This is the climactic photo-shoot, sketched then rendered:This was the celebratory duck-hunt afterwards:Anyway, if you've got a few minutes, you should go play the full game!